The history of Depri-Horst: Part 3

The history of Depri-Horst: Part 3

posted in: Depri-Horst | 0

It’s time to tell the world more about the history of Depri-Horst. Make sure to read part 1 and part 2 first, though.

One prototype to bore them all

Back in 2012 I made a little game prototype called “Gemütsverdunklung” (meaning “darkening of the mind”) featuring Depri-Horst.

It uses the Blender Game Engine and tried to make the game look like the comic book – hand drawn and black and white.

It’s better to show it to you and explain on the way so I made a little video. It’s pretty raw and extensive but it’s meant to document, not necessarily to entertain.

Blender Game Engine?

I made shitty little game-like thingies with the Blender Game Engine (BGE) before that – it was the best choice for me as I practically lived in Blender at that time. Blender’s game engine works pretty well and writing Python scripts was fun, although the documentation of the BGE’s modules wasn’t very good back then. Better game engines existed but I just wanted to get a feel for game development so I didn’t really do much research.

Depri-Horst Prototype in Blender Game Engine (very early during development)
This is how working with the Blender Game Engine looks like. This is a screenshot I took VERY EARLY during development of Gemütsverdunklung.

This was the first time I made something that was worthy to be released so I actually put this thing on my website for people to download. It’s not available any more, though.

Here are two more very early screenshots:

After working on it for some weeks it looked like this and I was pretty happy:

I think it looks horrible now. I can tolerate the bird and cat drawings but all other assets in the game make me sick.

After the release

After the prototype went public a handful of people played it and gave me mixed feedback. Apparently it was über hard but today I think the game play just wasn’t rewarding enough for them to tolerate the difficulty.

A bigger and more awesome Depri-Horst game continued to occupy my head but I had some other things to take care of so nothing much happened until 2013 when I started to build a new game with the Unity3D engine. But I’ll write about that in the next part of “The history of Depri-Horst”.