Before I started working on the Depri-Horst game for Android, iOS and Windows Phone 8, I worked on a 3D model of the main character. This was also my first experience with Blender Cycles.

Most of the time I worked on the face and abandoned this model when I knew that my next project would be the Depri-Horst game. But I was able to ‘downgrade’ this model into the low-poly Depri-Horst model that was used in the game.

  • Type 3D character model
  • Skills 3D modelling, rigging, material nodes
  • Tools Blender and Photoshop
  • Year 2013